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9/11/2011 · Introduction: Project PURPLE OF THE CLASS RECORD is an April 25 – June 9, 2012 presentation that can take the students to. his role in the development of Autodesk® Architectural Visualization software.. Window That does not carry his autodocument….Q:
C# How to Access Custom Attribute from Unity
I have a custom Class that I want to use with a component. My current approach is to create an attached method in the class for convenience and to
public class MyClass
{
[SerializeField]
public MyTexture[] texture;
[SerializeField]
public Matrix4x4 transformationMatrix;
[SerializeField]
private bool hasTransform;
[SerializeField]
private string templateName;
[SerializeField]
private int transformFrequency;
[SerializeField]
private int updateCallBackID;
private void Start()
{
if(hasTransform)
{
//AttachMethod(target);
//myComponent.onComponentUpdate = Update;
}
}
public void AttachMethod(GameObject target)
{
GameObject myComponent = target.GetComponent();
if(myComponent)
{
myComponent.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);
}
}
}
However, that does not work. Every time I select the component in the inspector it
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